#AtoZ: E is for Egress

This post belongs to the #AtoZchallenge 2024, where I attempt to turn a word a day into something that can be used in Role Playing Games.

An egress is basically the right or ability to leave a place to somewhere else, so basically a fanciful way to say exit. It is mainly used in scientific terms when exit already has another mean, like for signal leakage (electromagnetic fields leaving their containment), as part of an astronomic transit (when a planet moves in front of another), and in network traffic control. It is also a grammatical case describing the act of leaving one place to reach another in certain Uralic languages.

How to integrate it into your typical fantasy RPG?

  • Chalk or coal of egress as a magic item. If you draw a door with this item, you can return to the entrance of the place you are in.
  • The chalk or coal of egress could also be (partially) cursed, only returning you to the entrance in 1 of 6 cases, while otherwise leaking you to a random spot of the structure you are in.
  • An egress filter on the other hand could be a cursed item that prevents you from leaving a place. A Remove Curse will inactivate the filter to allow you to leave once, but the Curse reactivates the next time the filter is returned to the prison. The curse can be transfered if it is freely taken by another person (that means: the person is not under influence of mind influencing drugs or magic). This filter can have any shape or consistency, but should be somewhat valuable.

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