#AtoZ: S is for Squall

This post belongs to the #AtoZchallenge 2024, where I attempt to turn a word a day into something that can be used in Role Playing Games.

A squall is a sudden increase of wind speed that lasts for a minute or longer (as opposed to a gust which only lasts for a few seconds). It is usually accompanied by strong rain, thunder, and lightning. Sometimes, it also brings watersprouts along. While ordinary squalls can be detected some time in advance and thus allow a few moments to prepare, white squalls strike „out of the blue“ without any forwarning.

How to integrate it into your typical fantasy RPG?

  • Cloud giants or other aerial magic-users could use a squall line as defense, as the unpredictable winds make flying difficult.
  • A squall is a powerful weapon at sea, and can easily capsize typical fantasy age ships. Submarine pirates could very well employ them.
  • They could be the true form of a storm god.
  • If you can control the weather, a squall could be used by a melee dominant force to close distance with a missile based force, as the squall would make aiming difficult.

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert