This week with complete cast again, including running away from bats and rats, as well as interrogating a werewolf.
This week’s characters:
- Tapio of Gareth, human fighter (lvl 3), 1175 XP
- Dargoth the Daring, human fighter (lvl 3), 1250 XP
- La Fleur (lvl 2), human wizard, 688 XP
- Roderick Clearwater (lvl 2), human rogue, 621 XP
The group rested a bit, but was disturbed by a hooded figure who conjures a swarm of bats and warns the group to leave before the next dusk. La Fleur annihilated the swarm with Flaming Hands, which caused the figure to disappear in a shower of sparkles. The spell also incinerated the wooden interieur of the room, filling it with smoke and heat. The group ran for their lives, through the tunnel, into the barn and the sowbug, which Dargoth scared of with Dancing Lights.
The courtyard was swarming with bats, the group ran toward the logway to the swamp, where more bats flew at them. Dargoth and La Fleur both cast Burning Hand, which incinerate the bats but also set the swamp gas aflame which causes an explosion that splatters the adventurer’s in mud and deafens them for some time.
On their way out, Dargoth attempts to drown the captured werewolf, fearing he might lead its vampire master to their position, but Tapio and Roderick stop him. They run a bit further into the swamp and rest there. The next morning, the three mercenaries take their leave from the group. Dargoth attempts to interrogate the werewolf, and determines that she is not a minion to a vampire master. He finds it difficult to ask questions that can be helpfully answered by ‘yes’ or ‘no’ though, and often gets seemingly contradictionary answers.
The players noticed that after an or question, and started making predictions what a specific answer might mean, finally coming up with a solution to the werewolf’s origins: She was bitten by a werewolf and later cursed by whoever lives in the ruins.
The group returns to the ruins, and investigates a little more. They find a stack with the werewolf’s clothes (turns out it is a she), a garden and that the north tower that is filled with guano of which a part has been dug out, and a deck chair with an empty bottle of wine on the tower’s roof. The west tower has a set of stairs filled with rubble, and the east tower a stuck door. When attempting to break the door open, Dargoth and Roderick collapse the ground beneath them and fall into a cellar with stairs leading up to the tower room. After unlatching the door, the rest of the group enters and looks around. Roderick finds a secret door that Tapio opens through sheer luck, and the group prepares to enter the cellar.