Once more, we played in Adventuria, this time, the group mainly recovered, was celebrated and earnt experience.
This week’s characters:
- La Fleur (lvl 2), human wizard, 536 XP
- Tapio of Gareth, human fighter (lvl 2), 536 XP
- Dargoth the Daring, human fighter (lvl 2), 610 XP
After their encounter with the catfish, the group arrived in Lowangen without further distractions. When they arrived at the Grey Stave’s quarter, they were welcomed with fanfare, Agdan was obviously a well liked commander. They were bathed, got fresh clothes and were invited to a feast were the whole order sang a hymn to praise their deed. Furthermore, they were invited to stay at the order’s quarters for free, including cost, and got 200 gold pieces and two magic potions of their choice for free!
The group tried to learn more about the Morgendornstrauch, but the order knew less about it than the swamp witches. They wrote to the sage in Ansvell to learn more about nymphs; even though they were not completely certain the witches were benign, they assumed it was probably better to stay on their good side. They assumed it would take about one to two weeks till the sage answered, so they decided to do something else inbetween. When they inquired about possible new goals, the order told them that a patrol recently discovered an old ruin the order had searched for quite a long time, and if the group wanted, they were invited to investigate it – the order just requested that the order would have drawing rights to anything the group might find in there.
With plenty of rations, the group set out to this ruin. On their way, during camp, they met a friendly band of Norbards, who told them that a great festival was to take place in Lowangen in about two weeks. Dargoth asked them about their customs and fairy tales, which they were happy to tell. Both groups left amicable the next morning.
Shortly afterwards, they entered the swamps near Lowangen once more, this time the Ödermoor to the north of the Svellt. It was every bit as inhospitable as the southern Svelltmoor, if not more inhospitable. The first night, they found an abandoned charcoal burner’s hut to rest in. During night, Tapio smashed his bed and found a box with 18 copper pieces hidden beneath it; he decided to leave them where they were.
The next day, the group found a large group of green apes (Sumpfrantzen) blocking their way, with some luck the group snuck past nearby. Dargoth’s made quite some noise, which agitated the apes, but they were unable to locate the source of the sound.
I gave the group the chance to give the Sumpfrantzen a wide berth, but they would lose half a day of travel. They decided to risk sneaking by closely instead. I had them roll a group test on stealth, and with both Tapio and La Fleur succeeding, Dargoth’s fail did not give them away.
After one more rest, the group passed a group of moss covered stones in the middle of a big circle of hedges. Dargoth attempted to rub the moss from one of the stones, which reacted with a chuntle. Dargoth then hailed it, after which the stone rose and turned out to be a bleary stone-creature in a foul mood. It did not answer any of Dargoth’s questions, and behaved very much like a grumpy owlish oldtimer being woken up by a larkish child. The group excused themselves before the stone-creature got violent, and quickly thereafter found the ruins they were looking for.
Thus ended this session.