This week saw a fight, where the group was chased off without lasting damage, some friendly witches and Agdan Dragenfeldt rescued.
Again it were the same players as last week, despite that, new players are welcome any time:
- La Fleur (lvl 2), human wizard, 449 XP
- Roderick Clearwater (lvl 2), human rogue, 469 XP
- Tapio of Gareth, human fighter (lvl 2), 449 XP
- Dargoth the Daring, human fighter (lvl 2), 523 XP
After their fruitless attempt to save Ilmbold’s live, the group did not waste much time to grief, but instead geared up and went into the swamp to save Agdan Dragenfeldt from the Bullywugs.
Thanks to the very accurate and recent directions in the patrol’s report, they navigated the swamp easily and without troubles. On their second night in the swamp, Tapio heard a strange chanting and woke the others. The group investigated and found two witches, that were happy their adventurer attraction spell worked so quickly.
The dice favoured the group today, as I had rolled an 11 on the witches reaction roll. This would continue for the rest of the game, which made for a rather smooth game.
They asked the group to retrieve a nymph’s hair for a binding spell, but were unwilling to say what they want to bind. In return they told the group that the Morgendornstrauch was cursed by Peraine, after she had scratched herself on the plant, and would now turn those that were scratched into horrible monsters. It is possible to save the accursed with a secret ointment only witches can create, and since La Fleur succesfully proved to be a witch, the two sisters taught her how to create it, as it was not possible to preserve the ointment which had to be applied fresh.
The rest of the group slept well in the witches hut, but woke the next morning on moss and stones. No sign of the witches!
They continued through the swamp, shouting for Agdan, passing some landmarks from the report, till they arrived near an ancient battle field. Dozends of corpses, fresh and old, littered mud and a small copse. Within the copse, the group spotted a horde of green apes, and one green ape with clothes! Might that be Agdan Dragenfeld turned into a Sumpfrantze? It did react to its name, albeit not breaking its lethargy.
The group came up with a plan: They would build a pile of corpses to distract the apes, and La Fleur would Disguise Self herself as a Sumpfrantze, approach the clothed Sumpfrantze and lead her to a safe distance, where she would attempt to break the curse.
Despite the apes throwing feces at the group, the plan worked. Luckily, Agdan’s little toe was still human, and thus he could be saved, albeit exhausted.
I rolled a CON save whether or not Agdan could still be safed, with each day reducing the change. This roll was succesful, returning Agdan to its human self.
Roderick built an improvised stretcher, as Agdan could not walk by himself, and the group started their way back to Lowangen. Now their luck had run out though: When they walked through a lake, a giant catfish attacked them!
Of all the random encounter rolls this session, even the ones with their chances doubled due to the group shouting for Agdan, only this one showed an encounter. Again I used the Hellbog random encounters from Elf Maids & Octopi.
Agdan looked like a tasty snack, but Tapio and Dargoth managed to lift him out of harms way in the nick of time, which left them in unsteady footing. Lucky for them, the fish got entangled in some reeding, which bought them some time.
I am usually a rather soft DM and dislike harming player characters, but I was slightly disappointed when the attack roll against Tapio, which were made with advantage, turned out a 1 and a 2.
The group started to race toward the shore. Just before they reached it, the catfish caught up to them and bit Dargoth in the tigh. The skin around his leg started to blister and felt nettle-whipped, but they reached safety alive. Roderick shot at the catfish, hitting it in the fin, which caused to fish to dive and swim away.
With two days of march to Lowangen remaining, we ended the game.